| scm teamwork | |
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Ziero
Posts : 17 Join date : 2009-01-16 Age : 38 Location : Norhwood, ND
| Subject: scm teamwork Thu Jan 22, 2009 1:57 pm | |
| So, I want to start this topic mainly to inform others (experienced and noobs) on what we all would like to share in regards to our exp with coding the scm.
To start off, I know some already know how to do it, but I have just recently learned how to change coil colors on the DMC 12's. Still working on DMC 13.
I would like to know how to change car colors and where in the scm if anyone would like to help.
EDIT: I started this topic basically to be like a coding tutorial section, but wasn't sure where else to post. I also haven't posted any coding stuff because what I have done is not my work, but the work of others, mainly ed and I don't want to be accused of stealing someone else's work.
Thanks, much appreciated. | |
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edfake Admin
Posts : 50 Join date : 2009-01-13
| Subject: Re: scm teamwork Sat Jan 24, 2009 7:48 am | |
| the dmc 13 colours are changed by the:
$04R $04G $04B
on the big list at the top
and the car colur is not in the scm, its a texture | |
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Ziero
Posts : 17 Join date : 2009-01-16 Age : 38 Location : Norhwood, ND
| Subject: Re: scm teamwork Sat Jan 24, 2009 8:08 am | |
| Thanks ed. To others, if you need help or have ideas for the scm, then feel to post here. | |
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JohnyTheDotman
Posts : 17 Join date : 2009-01-15 Age : 28 Location : Malaysia
| Subject: Re: scm teamwork Sun Jan 25, 2009 6:14 pm | |
| cool...team work. I can easily share my KITTDEL's code. lol | |
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Ziero
Posts : 17 Join date : 2009-01-16 Age : 38 Location : Norhwood, ND
| Subject: Re: scm teamwork Mon Jan 26, 2009 5:38 am | |
| @Johny: If you want to, that's the idea. I've discovered how to change traffic density and how to change how often and when certain era cars appear. Example: Find: - Code:
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01EB: set_traffic_density_multiplier_to 1.0 you can change the "1.0" to any number, I changed to 0.5, lol Also find: - Code:
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0028: $CYEAR >= The year after equals sign is when cars will appear and lines under are what era and their spawn rate, 0 to 101. Keep in mind its the - Code:
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0004: $1955CAR = 0 0004: $1985CAR = 101 0004: $2015CAR = 101 0004: $ALLCAR = 101 Lines | |
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edfake Admin
Posts : 50 Join date : 2009-01-13
| Subject: Re: scm teamwork Mon Jan 26, 2009 5:42 am | |
| woot, U FOUND IT. yeah!!!!!!!!!!!!. everyone say hi to ziero, my coding apprentance. you have done well, young one!!!!!!! | |
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Ziero
Posts : 17 Join date : 2009-01-16 Age : 38 Location : Norhwood, ND
| Subject: Re: scm teamwork Mon Jan 26, 2009 6:34 am | |
| Thanks Ed. I'll keep finding things to alter and edit. I'll keep working on my Test VC scm too and keep you posted.
EDIT: Found out that my above post may be wrong or at least inaccurate. After much testing, I turned all traffic densities to zero and put all spawn code to zero, I discovered that VC's traffic is controlled by quite possibly other lines, or it has a minimum traffic level hard coded in the exe. Will keep updated.
Last edited by Ziero on Wed Jan 28, 2009 6:39 am; edited 1 time in total | |
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JohnyTheDotman
Posts : 17 Join date : 2009-01-15 Age : 28 Location : Malaysia
| Subject: Re: scm teamwork Tue Jan 27, 2009 10:18 pm | |
| lol...I'll be posting in the KITTDEL topic soon | |
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Ziero
Posts : 17 Join date : 2009-01-16 Age : 38 Location : Norhwood, ND
| Subject: Re: scm teamwork Thu Jan 29, 2009 6:04 pm | |
| So now I'm working on creating markers (the pink round things you walk into). So far this is all I have: - Code:
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:ZMARK 0001: wait 0 ms 03A4: name_thread 'ZMARK' 02A7: $MARKER01 = create_icon_marker_and_sphere 11 at 83.9628 -863.7128 10.4597 004D: jump_if_false @ZMARK 0051: return 004F: create_thread @ZMARK At the moment I have nothing, and I thought I was on the right track, darn. Could someone please help. Thanks. I just want to know how to fix this so that I can see the pink round thing in game. | |
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JohnyTheDotman
Posts : 17 Join date : 2009-01-15 Age : 28 Location : Malaysia
| Subject: Re: scm teamwork Fri Jan 30, 2009 3:07 am | |
| hhmmm....I'm still having problem creating a mission... Can anyone help me?? | |
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edfake Admin
Posts : 50 Join date : 2009-01-13
| Subject: Re: scm teamwork Fri Jan 30, 2009 10:32 am | |
| yes i can.
@zeiro: what type of marker?? a pink circular one or a arrow ubove car? ect. | |
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JohnyTheDotman
Posts : 17 Join date : 2009-01-15 Age : 28 Location : Malaysia
| Subject: Re: scm teamwork Fri Jan 30, 2009 10:52 am | |
| but how??? lol I'm making a KARR vs KITT mission. | |
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edfake Admin
Posts : 50 Join date : 2009-01-13
| Subject: Re: scm teamwork Fri Jan 30, 2009 10:53 am | |
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JohnyTheDotman
Posts : 17 Join date : 2009-01-15 Age : 28 Location : Malaysia
| Subject: Re: scm teamwork Fri Jan 30, 2009 10:55 am | |
| the mission starts fine but when it spawn the car I want and the actor I want, the MISSION PASSED text just on the screen. | |
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edfake Admin
Posts : 50 Join date : 2009-01-13
| Subject: Re: scm teamwork Fri Jan 30, 2009 11:19 am | |
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JohnyTheDotman
Posts : 17 Join date : 2009-01-15 Age : 28 Location : Malaysia
| Subject: Re: scm teamwork Fri Jan 30, 2009 12:40 pm | |
| who, me??? The mission code?? I already delete it. lol | |
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edfake Admin
Posts : 50 Join date : 2009-01-13
| Subject: Re: scm teamwork Sat Jan 31, 2009 2:46 pm | |
| no, i meant ziero's. and what mission code? | |
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JohnyTheDotman
Posts : 17 Join date : 2009-01-15 Age : 28 Location : Malaysia
| Subject: Re: scm teamwork Sat Jan 31, 2009 8:29 pm | |
| nvm what I just post. lol | |
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edfake Admin
Posts : 50 Join date : 2009-01-13
| Subject: Re: scm teamwork Sun Feb 01, 2009 5:35 am | |
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Ziero
Posts : 17 Join date : 2009-01-16 Age : 38 Location : Norhwood, ND
| Subject: Re: scm teamwork Wed Feb 18, 2009 2:44 am | |
| I need some help. I am making small mission for hv ( just to see if I can do it) and I'm having trouble telling the scm to load and play a certain wav file. any help would be much appreciated, thanks. | |
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edfake Admin
Posts : 50 Join date : 2009-01-13
| Subject: Re: scm teamwork Sun Oct 18, 2009 6:56 am | |
| depends on the wave files bitrate | |
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